2026-05-13 07:24:36 +02:00

2.6 KiB

Product Brief — HS_DollyCam

Overview

HS_DollyCam is a cinematic camera dolly HUD for Second Life that enables users to compose, save, and playback professional-grade camera movements and tours. It is distributed as a wearable HUD (single-prim, Controller in ROOT) with a suite of companion scripts that handle playlist playback, continuous tour runtime, camera engine control, dialog menus, visual markers, and field-of-view adjustment.

Problem

Second Life's default camera is imprecise and non-repeatable for cinematic photography, viewer capture, or scripted scene direction. Users cannot reliably reproduce camera angles, compose multi-shot sequences, or execute smooth automated camera rides across predefined waypoints without manual repositioning for each shot.

Solution

A HUD-based camera system that:

  • Lets users save camera presets (position + focus + FOV) into Linkset Data
  • Enables smooth cinematic moves between presets with configurable timing and easing
  • Supports playlist playback from inventory notecards for complex multi-shot sequences
  • Delivers continuous tours via Catmull-Rom spline interpolation with trapezoidal motion profiles
  • Provides visual markers (rez'd pyramids) at preset positions for clickable navigation
  • Offers FOV control via RLVa, dolly zooms, lock/follow modes, and a touch menu for common workflows

Target Users

  • SL photographers composing cinematic viewer captures
  • Content creators building scripted camera experiences
  • Virtual set directors directing camera movement for viewer recording
  • Linden Scripting Language (LSL) developers using the engine as a reusable camera framework

Key Constraints

  • LSL memory is severely limited — all scripts must avoid large/mixed-type lists and expensive llParseString2List in hot paths
  • Single-prim HUD — the Controller lives in the ROOT prim; all logic must be memory-efficient
  • Second Life viewer limitations — camera permission quirks require ESC-workaround; RLVa required for FOV
  • Parcel object limits — marker rezzing depends on parcel LI and rez permissions

Scope

In Scope Out of Scope
Preset save/load/delete/list Multi-user / networked camera sync
Notecard-driven playlist playback Mobile / non-desktop viewer support
Continuous tour with spline interpolation Audio synchronization
FOV control via RLVa AR / VR viewer camera modes
Lock / Follow modes Physics object interaction
Visual marker system Cloud-based preset sharing
Dialog menu UI REST / external API integration